![]() ![]() But I know if I was to go into a duplicated script and do “ctrl-f” and paste the code into the find/replace it would show up. The issue: I’m just really unsure how to go about even doing this, and I rather not do this all manually because I have to sort through around 13,000 module scripts, I know that if I was to copy and paste a script into the “find all/replace all” tool, nothing would show up. ![]() I’m not entirely sure if it’s possible to see the code of a script using a line of code from the command line, but I know that some plugins are able to detect the number of lines of code in a script, but I’m unsure whether I could use something similar to see if there are multiples. I’d like to check to see if a script has the same code as other scripts in my game, preferably using the command line, or plugin, or if I can edit my find all/replace all to find duplicates. ![]()
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